About the Game:
Initial release date: November 26, 2010
Publisher: Disney Interactive Studios
Genre: Action-adventure game
Developers: Propaganda Games, SuperVillain Studios
Platforms: Xbox 360, PlayStation 3, PlayStation Portable, Microsoft Windows
Tron: Evolution Game Review:
The interest of Tron Evolution, if it should find one is to shed some light on what happened between the first film and its sequel. What happened to Flynn, the designer, that damn Clu, in short, why is the bazaar in everything pretty neon virtual universe. Explanations unfortunately little exciting and staged with the narrative power of which only a commercial for laundry usually knows exercise. To make even more clear, we do not pipe this happens so things are wrong but who told buffers completely. In other words, it starts strong for breakfast Monitor system that you play in a title that takes up the gameplay of Prince of Persia. Most of Tron gameplay is summed to string some sequences of platforms and to halt in a closed area to beat up with a dozen warriors programs easily recognizable by their orange color. Everyone knows, orange is the color of evil.
In the very near spirit that offers a Prince of Persia therefore, Tron Evolution offers the control of a small acrobat capable of running on walls, throw a magnetic grappling hook or … yeah actually it’s pretty about everything. In short, you spend your time jumping over the void to reach the platforms where you have to jump again to reach another etc. But what works in other securities quickly became terribly heavy in Tron Evolution. First, we must deal with a camera that seems to have been designed for the sole purpose of making the crazy player. It lists countless passages where we can not see where it is assumed to land or even the point to which launch his grapple. This is not necessarily worse than the few times where the game decides to violently topple the view to “help” the player to navigate. But these worries camera are not even the real problem. No, what causes this profound lassitude, laziness is the incredible level design. For hours one wonders how many times the developers used the copy and paste to create the sequences of platforms that lead us to battle arenas that are all alike. In the end, this aspect loses interest.
Tron: Evolution Game Wallpapers: