Tom Clancy’s Splinter Cell: Double Agent
About the Game:
Initial release date: October 17, 2006
Series: Tom Clancy’s Splinter Cell
Awards: GAMES 100 Best New Action Game (Electronic)
Developers: Ubisoft, Ubisoft Montreal, Gameloft, Ubisoft Shanghai, Ubisoft Milan
Platforms: Xbox 360, PlayStation 2, PlayStation 3, Xbox, Wii, Microsoft Windows, GameCube, BlackBerry, Java
Designers: Mathieu Ferland, Christopher Smith, Daniel Roy, Hugues Martel, Julian Gerighty
Tom Clancy’s Splinter Cell: Double Agent Game Review:
Renew a series, especially when she has a strong character, is a delicate, risky and too infrequently practiced. So when we proposed and increasingly successful, the only possible answer is enthusiasm. Exactly what we reserve Splinter Cell Double Agent that manages to refresh the series and give the tension that sometimes lacked previous parts.
Since we talk about it, explain in detail the scenario of this fourth installment of Splinter Cell seems somewhat unnecessary, as we go to most of the intro pitch. After the death of his daughter, Sam Fisher needs to forget the danger and agrees to infiltrate the James Brown Army, American terrorist organization better known by the acronym JBA. After an initial warm-up mission, so it was in prison that Sam will be sent following a false decay orchestrated by the NSA, the sole purpose to escape from along with Jamie Washington, a member of the JBA. And you’re a double agent, mole in the NSA Service, faced with the obligation to perform both the duty of Echelon agent and that of a terrorist. It finally was enough to open Splinter Cell gameplay to new horizons but also to make it more immersive, more addictive, more dramatic.
Tom Clancy’s Splinter Cell: Double Agent Game Wallpapers: