FIFA Street 4
About the Game:
Initial release date: March 13, 2012
Series: FIFA Street
Developer: EA Canada
Publisher: EA Sports
Platforms: PlayStation 3, Xbox 360
FIFA Street 4 Game Review:
Realism in FIFA Street? Yes, it is possible. After passing one by one the stairs to the improbable in the first three rounds of the series, EA Sports has fallen back to earth with this reboot. This time the idea is to appeal primarily to those who practice it football, whether in the street or in a gym, whatever the discipline. Indeed, we often forget that street football is experiencing a number of impressive variants: with or without walls, with or without faults, with or without a goalkeeper, two, three, four, five or six per team, with cages different sizes … short, all this, we find in the FIFA Street, which has the effect not only of perpetually renew interest matches but also to offer a range of the most varied scenery. Thus the rules and places changing regularly, the scenery is almost constant. What distinguished enough competitions for each player has a different personal experience, as he prefers the technical face-to-face between four walls of a dilapidated area of Rio or the spectacular collective combinations offered by the gym in futsal.
To showcase each discipline of street football, FIFA Street is based on a World Tour Mode progressive who sees your newly created team (name, logo, colors, players …) begin in an area of your favorite country then , access to national and continental competitions and finally international. Small dingy matches played without spectators, the player goes to real professional tournaments before a pack of raving fans. A permanent excitement thus stimulates the player, eager to discover each new competition and see his illustrious strangers become increasingly popular club. And to help the user, team captain, has a menu allowing him to manage the individual progress of each player. It’s the little RPG side of FIFA Street. Because over your victories and looking after your skill, you capitalize points to spend in the development of seven skills (physical, defense, dribbles, guard, passing, shooting, speed) and three types of tricks. But make no mistake, it will make choices! Indeed, the aim is to precisely define the style you want to give each player to provide a more complete and consistent team possible. This passage is mandatory in all cases, because of base, your foals know no dribble! This menu of “evolution” allows them to learn once and for all.
FIFA Street 4 Game Wallpapers: